Torchlight 2 synergies mod aoe build12/30/2023 ![]() ![]() Fetus, and Epic Fetus, and golden bombs let you use infinite bomb arrows without consuming bombs.Ībility 2: ‘Spin Attack’ performs an AOE attack around you, knocking back enemies and dealing mild damage. Thea has four abilities, that are assigned to hotkeys.(it is recommended to play keyboard for this reason)Ībility 1: This ability is called ‘Bomb Arrow’ and will use one of your bombs to make your next shot explosive. There are built in synergies for multishot items, such as the wiz, 20/20, the inner eye, monstro’s lung, mutant spider, as well as brimstone, and technology items. They do not yet support random chance flags, like holy shot. piercing, homing, godhead, jacobs ladder) Holding fire in any direction will draw back the bow and aim it, letting go once it is fully drawn will shoot the arrow.Īrrows deal damage equivalent to your DAMAGE + SHOTSPEED.Īrrows inherit your TearFlags from items and such. Thea’s gameplay focuses around her telekinetic bow. Incgamers:Haha, thank you for showing us your thoughts behind your work, we certainly look forward to more from you in the near future.This mod adds a new character to the game: Thea the Psychic Amazon. And I’d also like to give a big thanks to all the members of the mod community who have helped make the Theolentist a reality–especially TwinkleToes for not stabbbing me for the billion revisions I made to spells back before the public got to see the first public test version of the class. Like, someone out there is actually playing what I made? How did that happen? It’s just been a lot of fun and I’m very grateful to the fans for making it happen. I’ve been seeing a few fan videos pop up lately to track the class’ progress, and it’s the most bizarre feeling. When I first started the Theolentist class, it was just a testbed and I thought I’d be lucky if as many as a dozen people ever played it. OedipusTex: I’d like to say thank you for all of the support they’ve offered the class. Incgamers: Lastly, anything you’d like to add or say to your fans etc? ![]() TL2 offers a new unique chance to peer right into the data, and see how all those spells, special effects, and menus fuse together. ![]() I think it’s easy to teach concepts like If statements and While loops, but difficult to demonstrate how all of that would come together and result in something as complex as a video game. I actually have some background in C++ and C#, but its been in modifying the data structures of games that a lot of the programming concepts I’ve used in my daytime job have really come together. TL2 code isn’t a programming language–more like a data structure, really–but it helps you understand how all the parts come together. OedipusTex: My main advice would be to take it one step at a time and not to get discouraged and to remember that this can be a practical activity learning the ropes with modding can help you gain an understanding of how software works in general. Incgamers: Any advice for wannabe modders out there? OedipusTex: I’ve learned that time and effort often pay off. Incgamers: What have you learned from working with the SynergiesMOD team and contributing to the TL II community? OedipusTex: Hopefully making the game legendary :).
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